- Drivers Linux Developer Community Usb Devices Windows 10
- Drivers Linux Developer Community Usb Devices Download
- Drivers Linux Developer Community Usb Devices Pc Camera
- Drivers Linux Developer Community Usb Devices Download
Purpose
Build USB Ethernet network gadget driver. The USB Ethernet network gadget driver caused the device to appear to be a USB network dongle when connected to a host computer. Generally it is best to build USB gadget drivers as modules instead of building them into the kernel so you can unload one and load another. Aug 25, 2020 If you're developing on Mac OS X or Linux, then you shouldn't need a USB driver. Instead read Using Hardware Devices. To connect and debug with any of the Google Nexus devices using Windows, you need to install the Google USB driver. Install a USB driver. First, find the appropriate driver for your device from the OEM drivers table below.
- Normally the way it works is that the device's USB descriptors say that it has a USB CDC ACM virtual COM port, and the Linux USB drivers read these descriptors and use it to set up the PC side of the virtual COM port.
- Intel® Ethernet Adaptive Virtual Function Network Driver (iavf.ko.xz). Intel® Ethernet Connection E800 Series Linux Driver (ice.ko.xz), available as a Technology Preview. Intel® 2.5G Ethernet Linux Driver (igc.ko.xz), available as a Technology Preview. Realtek 802.11ac wireless core module (rtw88.ko.xz).
This section describes Universal Serial Bus (USB) support in the Windows operating system, so that you can develop USB device drivers that are interoperable with Windows.
Where applicable
USB devices are peripherals, such as mouse devices and keyboards, that are connected to a computer through a single port. A USB client driver is the software installed on the computer that communicates with the hardware to make the device function. If the device belongs to a device class supported by Microsoft, Windows loads one of the Microsoft-provided USB drivers (in-box class drivers) for the device. Otherwise, a custom client driver must be provided by the hardware manufacturer or a third party vendor. The user installs the client driver for the device when the device is first detected by Windows. After successful installation, Windows loads the client driver every time the device is attached and unloads the driver when the device is detached from the host computer.
You can develop a custom client driver for a USB device by using the Windows Driver Frameworks (WDF) or the Windows Driver Model (WDM). Instead of communicating with the hardware directly, most client drivers send their requests to the Microsoft-provided USB driver stack that makes hardware abstraction layer (HAL) function calls to send the client driver's request to the hardware. The topics in this section describe the typical requests that a client driver can send and the device driver interfaces (DDIs) that the client driver must call to create those requests.
Developer audience
A client driver for a USB device is a WDF or WDM driver that communicates with the device through DDIs exposed by the USB driver stack. This section is intended for use by C/C++ programmers who are familiar with WDM. Before you use this section, you should understand basic driver development. For more information, see Getting Started with Windows Drivers. For WDF drivers, the client driver can use Kernel-Mode Driver Framework (KMDF) or User-Mode Driver Framework (UMDF) interfaces designed specifically to work with USB targets. For more information about the USB-specific interfaces, see WDF USB Reference and UMDF USB I/O Target Interfaces.
Development tools
The Windows Driver Kit (WDK) contains resources that are required for driver development, such as headers, libraries, tools, and samples.
USB programming reference
Gives specifications for I/O requests, support routines, structures, and interfaces used by USB client drivers. Those routines and related data structures are defined in the WDK headers.
Universal Serial Bus (USB) programming reference.
USB driver samples
Use these samples to get started with USB client driver programming.
Related standards and specifications
You can download official USB specifications from the Universal Serial Bus Documents website. This website contains links to the Universal Serial Bus Revision 3.0 Specification and the Universal Serial Bus Revision 2.0 specification.

Access USB Devices on the Web
If I said plainly and simply 'USB', there is a good chance that you will immediately think of keyboards, mice, audio, video, and storage devices. You're right but you'll find other kinds of Universal Serial Bus (USB) devices out there.
These non-standardized USB devices require hardware vendors to write native drivers and SDKs in order for you (the developer) to take advantage of them. Sadly this native code has historically prevented these devices from being used by the Web. And that's one of the reasons the WebUSB API has been created: to provide a way to expose USB device services to the Web. With this API, hardware manufacturers will be able to build cross-platform JavaScript SDKs for their devices. But most importantly this will make USB safer and easier to use by bringing it to the Web.
Drivers Linux Developer Community Usb Devices Windows 10
Let's see the behavior you could expect with the WebUSB API:
- Buy a USB device.
- Plug it into your computer. A notification appears right away, with the right website to go to for this device.
- Click the notification. The website is there and ready to use!
- Click to connect and a USB device chooser shows up in Chrome where you can pick your device.
Tada!
What would this procedure be like without the WebUSB API?
- Install a platform-specific application.
- If it's even supported on my operating system, verify that I've downloaded the right thing.
- Install the thing. If you're lucky, you'll get no scary OS prompts or popups warning you about installing drivers/applications from the internet. If you're unlucky, the installed drivers or applications malfunction and harm your computer. (Remember, the web is built to contain malfunctioning websites).
- If you only use the feature once, the code stays on your computer until you think to remove it. (On the Web, the space for unused is eventually reclaimed.)
Before I start #
This article assumes you have some basic knowledge of how USB works. If not, I recommend reading USB in a NutShell. For background information about USB, check out the official USB specifications.
The WebUSB API is available in Chrome 61.
Available for origin trials #
In order to get as much feedback as possible from developers using the WebUSB API in the field, we've previously added this feature in Chrome 54 and Chrome 57 as an origin trial.
The latest trial has successfully ended in September 2017.

Privacy and security #
HTTPS only #
Because of this feature's power, it only works on secure contexts. This means you'll need to build with TLS in mind.
User gesture required #
As a security precaution, navigator.usb.requestDevice()
may only be called through a user gesture such as a touch or mouse click.
Feature Policy #
A feature policy is a mechanism that allows developers to selectively enable and disable various browser features and APIs. It can be defined via an HTTP header and/or an iframe 'allow' attribute.
You can define a feature policy that controls whether the usb attribute is exposed on the Navigator object, or in other words if you allow WebUSB.
Below is an example of a header policy where WebUSB is not allowed:
Below is another example of a container policy where USB is allowed:
Let's start coding #
The WebUSB API relies heavily on JavaScript Promises. If you're not familiar with them, check out this great Promises tutorial. One more thing, () => {}
are simply ECMAScript 2015 Arrow functions.
Get access to USB devices #
You can either prompt the user to select a single connected USB device using navigator.usb.requestDevice()
or call navigator.usb.getDevices()
to get a list of all connected USB devices the origin has access to.
The navigator.usb.requestDevice()
function takes a mandatory JavaScript object that defines filters
. These filters are used to match any USB device with the given vendor (vendorId
) and, optionally, product (productId
) identifiers. The classCode
, protocolCode
, serialNumber
, and subclassCode
keys can also be defined there as well.
For instance, here's how to get access to a connected Arduino device configured to allow the origin.
Before you ask, I didn't magically come up with this 0x2341
hexadecimal number. I simply searched for the word 'Arduino' in this List of USB ID's.
The USB device
returned in the fulfilled promise above has some basic, yet important information about the device such as the supported USB version, maximum packet size, vendor, and product IDs, the number of possible configurations the device can have. Basically it contains all fields in the device USB Descriptor.
By the way, if a USB device announces its support for WebUSB, as well as defining a landing page URL, Chrome will show a persistent notification when the USB device is plugged in. Clicking this notification will open the landing page.
From there, you can simply call navigator.usb.getDevices()
and access your Arduino device as shown below.
Talk to an Arduino USB board #

Okay, now let's see how easy it is to communicate from a WebUSB compatible Arduino board over the USB port. Check out instructions at https://github.com/webusb/arduino to WebUSB-enable your sketches.
Don't worry, I'll cover all the WebUSB device methods mentioned below later in this article.
Please keep in mind that the WebUSB library I'm using here is just implementing one example protocol (based on the standard USB serial protocol) and that manufacturers can create any set and types of endpoints they wish. Control transfers are especially nice for small configuration commands as they get bus priority and have a well defined structure.
And here's the sketch that has been uploaded to the Arduino board.
The third-party WebUSB Arduino library used in the sample code above does basically two things:
Drivers Linux Developer Community Usb Devices Download
- The device acts as a WebUSB device enabling Chrome to read the landing page URL.
- It exposes a WebUSB Serial API that you may use to override the default one.
Look at the JavaScript code again. Once I get the device
picked by the user, device.open()
runs all platform-specific steps to start a session with the USB device. Then, I have to select an available USB Configuration with device.selectConfiguration()
. Remember that a configuration specifies how the device is powered, its maximum power consumption and its number of interfaces. Speaking of interfaces, I also need to request exclusive access with device.claimInterface()
since data can only be transferred to an interface or associated endpoints when the interface is claimed. Finally calling device.controlTransferOut()
is needed to set up the Arduino device with the appropriate commands to communicate through the WebUSB Serial API.

From there, device.transferIn()
performs a bulk transfer onto the device to inform it that the host is ready to receive bulk data. Then, the promise is fulfilled with a result
object containing a DataViewdata
that has to be parsed appropriately.
If you're familiar with USB, all of this should look pretty familiar.
Drivers Linux Developer Community Usb Devices Pc Camera
I want more #
Drivers Linux Developer Community Usb Devices Download
The WebUSB API lets you interact with the all USB transfer/endpoint types:
- CONTROL transfers, used to send or receive configuration or command parameters to a USB device, are handled with
controlTransferIn(setup, length)
andcontrolTransferOut(setup, data)
. - INTERRUPT transfers, used for a small amount of time sensitive data, are handled with the same methods as BULK transfers with
transferIn(endpointNumber, length)
andtransferOut(endpointNumber, data)
. - ISOCHRONOUS transfers, used for streams of data like video and sound, are handled with
isochronousTransferIn(endpointNumber, packetLengths)
andisochronousTransferOut(endpointNumber, data, packetLengths)
. - BULK transfers, used to transfer a large amount of non-time-sensitive data in a reliable way, are handled with
transferIn(endpointNumber, length)
andtransferOut(endpointNumber, data)
.
You may also want to have a look at Mike Tsao's WebLight project which provides a ground-up example of building a USB-controlled LED device designed for the WebUSB API (not using an Arduino here). You'll find hardware, software, and firmware.
Tips #
Debugging USB in Chrome is easier with the internal page chrome://device-log
where you can see all USB device related events in one single place.
The internal page chrome://usb-internals
also comes in handy and allows you to simulate connection and disconnection of virtual WebUSB devices. This is be useful for doing UI testing without for real hardware.
On most Linux systems, USB devices are mapped with read-only permissions by default. To allow Chrome to open a USB device, you will need to add a new udev rule. Create a file at /etc/udev/rules.d/50-yourdevicename.rules
with the following content:
where [yourdevicevendor]
is 2341
if your device is an Arduino for instance. ATTR{idProduct}
can also be added for a more specific rule. Make sure your user
is a member of the plugdev
group. Then, just reconnect your device.
Microsoft OS 2.0 Descriptors used by the Arduino examples only work on Windows 8.1 and later. Without that Windows support still requires manual installation of an INF file.
Resources #
- Stack Overflow: https://stackoverflow.com/questions/tagged/webusb
- WebUSB API Spec: http://wicg.github.io/webusb/
- Chrome Feature Status: https://www.chromestatus.com/feature/5651917954875392
- Spec Issues: https://github.com/WICG/webusb/issues
- Implementation Bugs: http://crbug.com?q=component:Blink>USB
- WebUSB ❤ ️Arduino: https://github.com/webusb/arduino
- IRC: #webusb on W3C's IRC
- WICG Mailing list: https://lists.w3.org/Archives/Public/public-wicg/
- WebLight project: https://github.com/sowbug/weblight
Please share your WebUSB demos with the #webusb hashtag.
Acknowledgements #
Thanks to Joe Medley for reviewing this article.
